Cyberpunk 2077 proves AMD's DLSS rival can't come soon enough
Good news! This week, a Cyberpunk 2077 patch added ray tracing support for AMD’s Radeon RX 6000-series graphics cards, loosening Nvidia’s (worryingly) exclusive grip on the cutting-edge lighting features. But that came with a bit of bad news too, as Cyberpunk 2077 drove home that AMD’s missing DLSS rival, dubbed FidelityFX Super Resolution, can’t come soon enough.
AMD introduced real-time ray tracing support in the Radeon RX 6000-series GPUs, after Nvidia’s GeForce RTX 20-series graphics card brought the technology to PCs in 2018. Nvidia didn’t just focus on ray tracing, however; it also rolled out a complementary Deep Learning Super Sampling (DLSS) feature. DLSS leverages machine learning and dedicated AI cores in RTX graphics cards to render games at a lower resolution internally, then upscale the final image to your chosen resolution. That helps GeForce cards negate the terrifying performance impact that occurs when you flip on ray tracing.
from PCWorld https://ift.tt/3fCnE40
Labels: PCWorld
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