Tuesday 15 December 2020

Vulkan ray tracing support is finally official, starting with Quake II RTX

After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on Tuesday, the Khronos Group consortium announced that ray tracing is developer-ready for Vulkan, releasing the long-awaited final extensions. Vulkan is an open, cross-platform alternative to Microsoft’s proprietary DirectX 12 graphics API, used by games like Doom Eternal, Rainbow Six Siege, and Half-Life Alyx.

To read this article in full, please click here



from PCWorld https://ift.tt/2JYD2KV

Labels:

0 Comments:

Post a Comment

<< Home